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12/9/2009 - Interactive Media Awards
CSI Web Adventures Wins Outstanding Achievement Award in Teens Category

11/3/2009 - Web Health Awards
Playnormous Wins Merit Award in Health Promotion, Disease & Injury Prevention Information Category

10/28/2009 -- The CW Channel 39 KIAH-TV
Interactive Technology: Playnormous
It's a recipe for good health and for a unique Houston company, good health means good games for your kids. The story-boards and the funny looking characters are all part of the people behind Playnormous.com.

8/31/2009 - Casual Connect Magazine
Using Gameplay Science to Change Lives
In the official magazine for the Casual Games Association, Melanie Lazarus explains to game professionals how Archimage is creating casual games for health for the benefit of clients and the public at large.

8/23/2009 - Austin American-Statesman
Federal Stimulus Program a Windfall for Texas Higher Education
Two of three American adults are overweight or obese. Enter Tom Baranowski. Baranowski's award will allow him to work with Archimage Inc. of Houston on a video game in which, for example, a child might throw veggies off the table and declare, "Yuck. That's green stuff. I never eat green stuff."

8/4/2009 - Health Affairs
Games For Health: The Latest Tool In The Medical Care Arsenal
At the heart of any promising plan to transform the health care system lie two priorities: broader access to care for patients, and deeper engagement in health care by patients. Although the problem of expanding access to affordable care remains unresolved, new tools for deepening consumers’ engagement in healthcare are proliferating like viral spores in a virtual pond.

6/26/2009 - Houston Business Journal
Houston's Top Software Development Companies
Archimage is ranked in the top 20 of Houston-based Software Development Companies.

6/24/09 - Pioneering Ideas by Robert Wood Johnson Foundation
Developing and Sustaining Health Games -- A Losing Battle?
Read our take on the games for health industry in this guest blogger series sponsored by the RWJF's Pioneering Ideas site.

6/23/2009 - The Joan Ganz Cooney Center at Sesame Workshop
Game Changer: Investing in Digital Play to Advance Children's Learning and Health
A revolutionary report which answers the question, "Can games be a positive force in children's lives?" Game Changer is a research-based publication which offers readers a new framework to use games to help children learn healthy behaviors, traditional skills like reading and math, and 21st-century strengths such as critical thinking, global learning, and programming design.

June 9, 2009 -- Garage Games
Archimage Fights Diabetes with Serious Games
Some developers take games seriously. Archimage brings over two decades of design and project management skills to the emerging genre of Serious Video Games. In 2006, Archimage started development on a pair of sci-fi adventure video games aimed at preventing obesity and type II diabetes in children.

May 8, 2009 -- ABC News Healthcheck
Can Video Games Be Healthy?
Health experts across the nation are searching for ways to help stop the childhood obesity epidemic, from getting healthier food choices into school cafeterias to encouraging kids to get off the couch. Now experts are taking a modern approach by combining video games and nutrition.

April 26, 2009 -- Worldfest Houston and Houston Addy Awards
Awards Roll in for "Teen Choice" Health Game Research Project
Archimage's animation team at Illusion Studio win Gold, Silver, and Bronze Remi Awards at Worldfest Houston 2009, plus Gold and Silver Addy Awards from Houston Advertising Federation.

February 6, 2009 -- Wall Street Journal
Humana Adds Free Online Games for Young and Young-at-heart
Humana Inc. (NYSE: HUM) announced the addition of several new games to its Games for Health website: www.humanagames.com. In partnership with HAPPYneuron and Playnormous (an Archimage subsidiary), Humana is pleased to offer these free online games that engage consumers in ways that are not only entertaining but also healthy.

See also:
CNBC, MSN Money, Yahoo! Finance, Business Wire, AOL Money, Bloomberg


May 21, 2008 -- Gamasutra
Games for Health: Developers and Researchers on Weighing Science Versus Fun
They may be on your Christmas gift list: video games. Sometimes the games are criticized for being too violent, but what if they taught your kids something worthwhile? It’s become an enormous industry, but in Houston, what video games are about, who’s making them and for what reason may not be at all what you think.


December 13, 2007 -- Treehugger.com
Escape from Diab, a Videogame to Prevent Childhood Obesity and Related Illness.
The sci-fi action and adventure video game Escape from Diab should help prevent kids from becoming obese and developing diabetes and other related illnesses. Escape from Diab was developed by Archimage in Texas, in collaboration with the Children’s Nutrition Research Center of Houston’s Baylor College of Medicine.


December 7, 2007 -- CBS Channel 11 KHOU (Houston, TX)
Playing Video Games and Getting a Health Lesson? Believe It.
It’s become an enormous industry, but in Houston, what video games are about, who’s making them and for what reason may not be at all what you think. The federal government is spending millions on developing video games with serious themes. One under development by Archimage with Baylor College of Medicine shows the evils of eating too much and not exercising.


October 21, 2006 -- Washington Post
Video Games Aim to Hook Children on Better Health
In Escape From Diab, a game being developed by Archimage, a kid is thrust into a world where an evil king denies his subjects healthful food and exercise. The main character, Deejay, helps other kids get healthy and escape to a "golden city." The game began as part of a nationwide study funded by the National Institute of Diabetes and Digestive and Kidney Diseases to see whether school-age children could be motivated to eat better and exercise more, reducing their risk of diabetes and obesity.


August 11, 2006 -- Serious Game Source
Archimage on Helping Stem Diabetes with Nanoswarm
When the topic of serious games is brought up, oftentimes the conversation turns to grand schemes and wide sweeping goals, from achieving peace in a war-torn country to stemming the tide of world hunger. However, some games, such as Archimage's Nanoswarm: Invasion from Inner Space, prefer to look within, and offer insight into how to improve an individual's life through healthy eating and exercise. Archimage is drawing attention to the growing concern surrounding childhood obesity and its link to type 2 diabetes.


July 26, 2006 -- KUHF 88.7 FM - Houston Public Radio [click to listen]
Dr. Approved Video Games
Nanoswarm: Invasion from Inner Space is one of two games in production at Archimage. This game takes the player on a journey inside the body, where the goal is to battle diseases that result from childhood obesity. Dr. Tom Baranowski is a professor of pediatrics at Baylor College of Medicine and studies behavioral nutrition at the Children's Nutrition Research Center. He says these games are designed to modify the way kids think about food and exercise.


May 19, 2006 -- USA Today
Movement Aims to Get Serious About Games
The National Institutes of Health has become a funding source for serious games that focus on health. It recently funded Nanoswarm: Invasion from Inner Space and Escape from Diab, two video games in production by Archimage in collaboration with the Children's Nutrition Research Center of Baylor College of Medicine These games will help prevent childhood obesity and Type II diabetes.


April 25, 2006 -- Serious Game Source
Architects Develop Games To Prevent Obesity, Diabetes
Goal is to create fun games that educate children on how to make healthier choices in their everyday lives.

"Architects spend a lot of time in school building models and doing presentations," commented Richard Buday, Archimage's president. "We are storytellers; we are world builders." Applying those same skills to an application like computer games is just another step, he says. "You have to learn the world of filmmaking, but it feels like an extension of what we are supposed to do."


March 30, 2006 -- Cadalyst
Designing Healthy Bodies
Architects create video games that encourage children to make good lifestyle choices

Architects and graphic designers from Archimage are applying their creative skills to a venture that may seem far from the typical AEC project. Together with experts from the Children's Nutrition Research Center of Houston's Baylor College of Medicine, they are creating two video games with the ultimate goal of preventing obesity and type II diabetes in children.


February 23, 2005 -- Texas Society of Architects
Six Texans Elevated to AIA Fellows
Richard Buday is among 65 other honorees elected AIA Fellows in 2005

From a membership of more than 74,000, the AIA has fewer than 2,500 members who may be recognized with the designation of FAIA. Fellowship which requires at least 10 years of AIA membership along with significant architectural contributions on a national level.



December 2002
Client Interactive Design
The Construction Sciences Research Foundation Newsletter

November 2001
Keeping and Finding Work in an Unsteady Job Market
Visual Arts Trends

October 2001
Tech Innovations Taking Groans Out of e-Training
Denver Business Journal -- Courtesy of bizjournals.com

September 2001 Cyberspace Design Takes Architects Beyond the Walls
LocalBusiness.com

September 2001
Architectural Computing, Without Wires
Technology Feature: Architectural Record

May 2001
Agencies Set Sights on Updating Their Own Web Sites
Houston Business Journal -- Courtesy of bizjournals.com

January 2001
Getting Creative Among Dot-Com Woes
LocalBusiness.com

December 2000
Creative Services: Succeeding in the Post-Dot-Com World
ClickZ Today

August 2000
Architects Blend Traditional Design with New Media
ArchitectureWeek.com

August 2000
Architects Look Beyond Walls in Era of Cyberspace Graphics
Houston Business Journals -- Courtesy of bizjournals.com










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